There's a better way to
make stuff.

Take state of the union.

Designers don't know everything. Let's plot what we know and use that knowledge to find out the things we don't.

Settle on some goals.

We can only leverage each other's power and talents to make exceptional things if we're facing the same target.

Flesh it out.

Let's record our ideas, put them on paper, sticky notes, whiteboards, and rigorously interrogate our assumptions.

Test quickly.

We can't predict the future... but we can predict if our idea serves the needs of the people we think it does.

Plot a path forward.

Let's decide what the product needs next, and how it can get better.

About me

I've designed in healthcare, banking, logistics, and politics and have seen problems of all shapes and sizes. Here's my resume, if you want to know more about my previous work.

When I'm not designing you might find me volenteering at a film festival, diagramming the perfect sandwich, or trying to catch a great sunset.

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Find me online

Letterboxd
CodePen
LinkedIn
Behance
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